starfeeder: First World Problems: http://t.co/kKwYqTX6

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starfeeder: The chicken or the egg causality dilemma is commonly stated as “which came first, the chicken or the egg?” To… http://t.co/xWxz5AIG

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starfeeder: Gaming Rule #70: Play through the campaign first before you play a second of multiplayer. http://t.co/3240jEmn

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starfeeder: ‘The new GSL Promo video. At first I was like “LOTS OF CUTE KOREAN GIRLS!” and then I was like “F-YEAH STARCRAFT!”’ http://t.co/N80XwZc0

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starfeeder: HuskyStarcraft’s first cartoon http://t.co/Bv8mqpdQ http://t.co/X1mQNt8C

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starfeeder: Happy First Anniversary to StarCraft! http://fb.me/RZ5gmUkq

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starfeeder: Happy Caturday! WATCH NOW — StarCraft II: Heart of the Swarm First Gameplay Video!!! http://fb.me/NpJHSJzV

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starfeeder: RT @MLG: New #MLG Pro Circuit Trophies. http://i.imgur.com/00aXD.jpg – Who will be the first champions of 2011 in #Starcraft2, #Reach & …

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StarCraft 2′s First Major Patch: Highlights and Analysis

StarCraft 2 has just received its first major patch. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying surprisingly true to the Situation Report, the patch contained virtually no deviations from the plans revealed back in August – a clear indication of the amount of testing that went into the patch.

You can find the full original patch documentation (which includes many minor tweaks) here. In this post, we’ll go over the more meaningful parts of this update.

General Changes

•    A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

Notice the Game Timer on the very left - next to the Map

This small addition has a great potential. Many players learning and perfecting certain builds already use timers to know exactly when they should push out or what to expect from the enemy at any moment given intelligence gathered before. Integrating a timer into the game allows everyone to incorporate this extra piece of information into their game instead of relying on intuition.

The following balance changes are identical to those mentioned in the situation report released last month. Our analysis of the changes can be found here.

Protoss Balance Changes

Zealot • Build time increased from 33 to 38. • Warp Gate cooldown increased from 23 to 28.

As Blizzard mention in their report:

Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby “proxy” gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran Balance Changes

Battlecruiser Ground damage decreased from 10 to 8. • Bunker Build time increased from 30 to 35. • Reaper Build time increased from 40 to 45.

….we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg.

Siege Tank • Siege mode damage changed from 50 to 35 (+15 armored). • Upgrade damage changed from +5 to +3 (+2 armored).

Zerg Balance Changes

Ultralisk •Ram ability removed. Ultralisk will now use normal attack against buildings. • Damage decreased from 15 (+25 armored) to 15 (+20 armored).

The adjustment to Ultralisk’s attack is a bigger boost than it may seem at first glance. Check out the following video to fully appreciate the implications of applying an AoE effect to a building attack.

This newly introduced “mechanic”  has already been acknowledged as a bug, however, and will be fixed soon.

Bug Fixes

Battle.net

• Chat windows no longer vanish when exiting a multiplayer map or campaign mission. • Fixed an issue where players would still receive toasts when their status was set to busy.

Custom Games

• Default race in a game lobby is now properly set to Random. • Lobby hosts will now receive a toast when an invited player declines an invitation.

Gameplay

• If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.

• Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.

Interface

• Queue tooltips now display information about what is in progress.

Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.


• SCVs will now load into the closest Command Center if multiple are within range.

Check out the rest of the changes, dealing with the editor and detailing many small fixes, here. Along the detailed changes, we’ve noticed some other modifications to the game, in the form of many updates to existing icons for abilities and upgrades:

New Icon Examples - Recognize the Units?

Related Posts:

  • » Replay Roundup #3: High-Level StarCraft 2 Replay Videos
  • » Blizzard’s Patching Policy Revealed; New Situation Report
  • » StarCraft 2 Battle.net Profile Picture Chart
  • » Battle.net Updates and GeForce GTX 460 Contest Winners


1 Comment to “StarCraft 2′s First Major Patch: Highlights and Analysis”



  1. noob — September 23, 2010 @ 11:24 am

    Hi guys,
    I have installed this new patch (1.1) and now when I want to play my last saved game (single-player-campgain) it says:
    “This saved game can only be loaded by a previous version of sc2
    Do you wish to logout of battle.net and launch the previous version on sc2? ”

    When I’m doing it ,and my PC becoming very slow,closing windows and opening new ones,the game itself get stack from time to time and is now very slowly.
    What the issue with this version thing?
    I want to play my saved games ! why should I login and out??!





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Jumping Head First into Starcraft 2′s 2v2 Multiplayer

Since it was first released, the original Starcraft has taken on epic proportions around the globe, becoming a national sport in some regions and breeding endless tournaments. So, with Starcraft 2, it’s no surprise that millions of players have waited eagerly to get into the 2v2 multiplayer and work their way up the Battle.net rankings. But, before you start testing your mettle against other RTS junkies, it’s a good idea to review what you’ll be getting yourself into and how to be successful early.

CLICK HERE TO DOWNLOAD THE STARCRAFT 2 MASTERY GUIDE

Working as a Team

Most people are used to playing multiplayer games on their own. You might play on a team, but the majority of your team mates are going to run around as they please, leaving you to your own devices. With 2v2 play in Starcraft 2, you need to learn how to work closely with your team mate to generate and follow a strict strategy that will give you the upper hand against your opponent. If you’re playing random matches, this can be very hard.

So, to start with, make sure communication is possible. If you don’t have a headset, get one, or at the very least use the chat feature liberally. It’s even better if you know your teammate ahead of time so the two of you can develop strategies prior to the match starting.

Ideally, you want to build units that complement each other – allowing your team to successfully counter any attack strategies by your opponents. For example, one player can focus on economics while the other does the scouting and micro attacking. Or one could setup defenses and detectors while the other builds the attack force for early strikes.

The goal here is to spread out the work as much as possible so that when it comes time to take on your enemies you’re not left holding the short end of the stick.

Playing Effectively

There are two major things that you must do in 2v2 matches to be successful. First, you must scout and prepare for whatever your enemies are doing as early as possible. Second, you must expand whenever you can and in places that other players may not expect. The more unpredictable you can be in your expansions and your scouting methods, the less likely your opponents will be to attack you right away, and the better opportunities you’ll get to surprise them.

There are different tactics for every faction to sneak around your enemies defenses, trick them with unexpected buildings, or simply throw them off the trail of your true tactics. Use offline maps and single player to master these strategies early and use them often.

Ultimately, a good 2v2 player will be someone who can learn and adapt quickly, work with their partner and be effective in nearly every aspect of their play. If you can do that, you’ll be well on your way to Platinum status.

Want To Learn How To Reach #1 Rank Diamond? Learn The Top Starcraft 2 Strategies From The Pro. Read The Shokz Starcraft 2 Mastery Guide