StarCraft 2 – SC332 – Kas (T) vs Hasu (P) on Lost Temple Part 2


StarCraft 2 – Wings of Liberty – Patch 1.1 Terran vs Protoss Game One in best of Three Series Part 3 Here: www.youtube.com

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25 Comments

  • leeroyjenks says:

    it got too hot for some of these ghosts…

  • crazedP says:

    that wasn’t a very good game. Terran just kept with his mmm even though the toss was storming the shit out of him. Terrible adjustment skills on the terran’s part

  • ComicStud says:

    i wouldnt know what to do

  • mangoknights says:

    Terran was a total idiot. A couple Vikings would have ended the Prisms and could have maintained scouting over the entire map. Even a nuke on the ledge would have wiped that whole Prism push. He couldn’t take care of it and from there folded like a cheap suit.

  • zoemayne says:

    this teran player sucked maybe he does not know what a tank is

  • manyworlds123456789 says:

    0:47 when your wondering what hasu is doing well theres a huge fight near hasu`s nat and he obviously needed to micro his templars.

  • Susanmugen says:

    It is interesting to watch a player with superior macro for so much of the game slip up and start to lose the fight because he didn’t transition to respond to his opponent.

  • theendjr says:

    for the terrian i saw scv’s mules marines maurauders and medivacs any one see any thing else

  • REDRAGON12345 says:

    He always misses fights. Get used to it

  • dustdust7 says:

    god i hate playing against high templar

  • ddrirc says:

    MULEs keeping terran in the game so far, but I think he overexpanded towards the end of this part.

  • Machdude says:

    Perhaps its firing a solid round that meets the shot as it happens? The Terrans don’t have the ability to produce any lasers other than Yamato Cannon. So they could be shooting exploding buffer rounds to absorb the shot before it hits the target.

  • oberchobo says:

    That was some poor shit terran play. I might not have their apm and their skill, but i will surely adapt my tactics in response to my enemy. Nearly all of terrans problems could have been solved by 4 good placed siege tanks and a single viking. He could have needed them at the wallin at the protoss base and in his natural. The cliff on his natural would have been dead zone with 2 siege tanks waiting on low ground. Terran is the versatile race per example and he´s bein a stubborn MMM-Fool.

  • JoaoGabriel0212 says:

    He should used point defense drones agains the psi storms, i mean, when the battle starts, pdd ftw !

  • basketball071 says:

    hd starcraft hosts better

  • TicalMMM says:

    Difference between HD/Crota…. HD: “High mobility of terran army!” Crota: “High mobility of protoss army!”

    Medivacs: requires a tech all the way to starport, costing 100 gas each, needing quite a few for any big drops

    Warp-Prism: only 100 gas spent on tech, costing no gas, able to warp in (along with drop) of unlimted amount of gateway units.

    Crota, the announcer that actually knows what he’s talking about!

  • ausenseiterfans1 says:

    WOOWW the man is10000% fast

  • destitucion says:

    why are there no tanks?

  • balzi76 says:

    wow… just had to pause this to say, Kas, you’re unit choice seriously needed to change when storms were taking his army out for the 100th time.

  • QuakinginFEAR says:

    Needs better ghost micro.

  • sporeandbryan says:

    hey kas ever heard of seige tanks? they used them in sc1. You should check it out.

  • Unnamed01 says:

    ghost micro fail. that’s all i have to say.

  • Wuii1337 says:

    wow protoss are seriously overpowered

  • doomsy says:

    psi storm wins the game. ridiculous. stupid for not teching earlier. staying mmm ball the whole game while you can tech is dumb.

  • ChRiSiMoN says:

    @Wuii1337 No, dumbness by terran player is seriously overpowered.
    Going for bio units, when the enemy has teched to tech 3 high templars with psi storm is a very bad idea, since it’s the direct counter.

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