Though there are 6 points (if I counted correctly DK was asked to or thought that he should talk about) – there are mainly 2 that should be observed more carefully IMO:
1 – I’m glad that the Nydus worms are in focus again.. Pretty not pleased how late game TvZ/ZvT tends to work.. It’s like – all the units from both the races are required in the one main game-deciding BIG FIGHT.. Well Terran might have a little bit of a better position cause they don’t require a greater amount of units in order to deal some damage, but I don’t believe that Zerg are in that bad of a position as it seems to be either..
Z players IMO are kinda afraid (understandably) to deal some damage back in the Terran production clusters then.. But the problem is – until the “master Zergs” like DRG/IdrA/Nestea/Dimaga start to RISK it more – we just won’t be able to know..
IDK – but IMO – ZvT late game (and the TvZ with it as well) would become much better and more multi-prongued more dynamic matchup with runbys, drops, nukes, nyduses, bane-drops, e.t.c if those mechanics would become less risky.. Nydus mechanic is a good one to start working onto..
Hell that’s why I prefer Ultras to BroodLords overall as well as – Lords seem to draw the focus of the game on them too little too much without being able to make it redirect to another location of action..
However – due to this reason – that’s probably why Nyduses should receive a little bit more care and lead to abbandon (at least for some margain) the high-risk-high-reward concept (that DK was talking about) and make it more like a moderate-risk-moderate-reward mechanic the Nydus by upping their HP and/or Armor but have their transportation capacity limited.. Something of that kind – a +1 Armor and +25-50 HP might do it so SCVs only wouldn’t be able to stop those completely only by themselves..
The HR-HRW isn’t a good idea for transportation mechanic IMO so it should be lowered to more like a M/HR-M/HRW outcome
I’m however pleased of the PvZ/ZvP mechanic regardless of people saying sh*t about it.. It has the potential to be THE MATCHUP TO ENJOY (for both of the players) IMO.. So yah – the ZvT is my main concern ATM and glad to see it being closely observed..
2 – The Mass-Muta problem – well IDK – they’re annoying I agree, but I also thing that it’s nothing that Blink Stalkers or Phoenix-based play couldn’t deal with.. Maybe up the Damage vs Light Air of the Sentry a bit, but kinda not convinced that there should be a greater anti-Muta mechanic in the Protoss ****nal.. Especially not if it was mobile (i.e. could be used in attacks as well)..
As for HotS (DKim kinda made it be HotS-related as well) – can’t say that i’m amazed by the level of ignoring the Carrier-removal problem:
3 – Carrier removal – probably OK with the reasoning told behind it (that Colossi impose threat so they force AA from the opponents and Carriers would come in time when they wouldn’t be welcomed overall), but, BUT – here’s the problem I see (talked about this already, kinda amazed how DK doesn’t (or doesn’t want to) see it:
What will defeat Vikings in PvT in HotS since I believe that the Warhounds will wipe out the floor (pretty easily – almost like Imortals do) of Stalkers overall.. Let’s not make the mistake – basicly the Warhounds are designed to be the anti-Muta/anti-Stalker specialized unit.. So yah – not being able to destroy Vikings as Protoss = DEATH IMO.. No Dead Vikings for Protoss with Warhounds walking and accompanying M&M around is a little bit too much for Protoss to deal with I’m afraid..
But – there’s a lot till the real picture comes out though, so yah : Nydus effectiveness output is the one I’d closely observe and focus (which I’m glad that they do) on now